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  General Hints:



1) Your task is to kill a dragon before the evil wizard Shandar can enter his

   body and take over the world. This must be done before "the conjunction". 

   You advance in this game by completing subtasks in a more-or-less fixed

   order. While you can (usually) wander about any place you have already been

   certain things must be done to open the next time portal, etc. Sometimes

   when you do the right things somebody will tell you what to do next, some-

   times you just have to find it out yourself. The clues are mostly there,

   but often very obscure. Take careful note of everything and if stuck think

   hard about what people have said, etc. Remember: TIME is very important.



2) You should start with a party of 3 fighters, at least one a Paladin (has

   healing spell). Put these in the front row. Behind, you should have a

   magician and a cleric. Set the fighters' displays so you can see when they

   are getting weak, and the others so that spells can be cast quickly (inclu-

   ding the paladin). During the course of the game some characters will have

   to be dismissed. If the party refuses to dismiss someone you will have to

   kill him outright (this is dangerous) or strip him of armour and put him

   in the front before a battle.

 

3) After talking to the man you meet at the immediate start of the game, begin

   by exploring all of the poor town so that the shops/inns become marked on

   the map. The city is divided by a wall into poor (outer) and rich (inner)

   sections: there is only one way into rich town. Shops are open from 600 hrs

   through 2100 hrs. Inns are always open. You may need to buy some food/weap-

   ons to survive since thieves will attack in some places. You will probably

   loose some or all characters, so save often. Eat to rebuild strength (buy

   food from shops or eat at an inn); sleep(in an inn) to restore spell points

   and heal. It is sometimes best to heal people with spells before sleeping

   since sleeping doesn't heal very much but always restores 50 spell points.

   It seems that the thieves' power increases in proportion to your own so it

   is always possible for someone to die no matter how experienced you are.

   Don't forget to keep an eye on your strengths during battles since if you

   becone too weak your blows are of no use. You can stop and eat (keep up

   your stocks of bread!) without being hit.



   Always "listen" in an inn and take careful notes of what anybody says and

   the name of the inn and who can be recruited there. It is also useful to

   note what items each shop sells so you don't waste time looking for some-

   thing later. In shops you can sell unwanted items by giving them to the

   shop keeper.



   Killing thieves gets you money and experience points. There are also some

   treasure chests but you have to kill thieves to get to them. You can get

   some money for delivering a package from The Hearth Inn to The Noisy Lyra

   Inn. Thieves tend to reappear in the same places so you can learn when to

   expect them. The more experience you have the more spells are available and

   the power of old ones goes up too.



   NOTE: DON'T HAVE MALTUS (AT THE SILVER WOLF INN, FAR SOUTHEAST PART OF

   TOWN) TAKE YOU TO SEE THE MAGICIAN IF YOU HAVE NOT SEEN THE ASTRONOMER!!

   THE MAGICIAN WON'T TALK TO YOU AND YOU WILL NEVER GET BACK IN AGAIN!!



5) After exploring Poor Town, enter Rich Town: you will need $4000 for a pass

   which you should wear. Explore to find the shops and inns, bank, library,

   theatre, and palace. Signs are opposite shops, not above the door as in

   poor town. There are no thieves in rich town, because of all the guards

   (don't attack them!). If you do attack the guards you must always fight

   them. You won't be allowed far into the palace yet; the theatre will be

   empty (and is open only at night). The bank and library are only open

   during the day. The bank has a safe where you can deposite items.



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