
   /|   /\/\/\   |\
  / |  / /\/\ \  | \
 /  | / / /\ \ \ |  \
/   |/ / /  \ \ \|   \
\   |\ \ \  / / /|   /
 \  | \ \ \/ / / |  /
  \ |  \ \/\/ /  | /
   \|   \/\/\/   |/

  Mr Ni! (the Great)
e-mail: mr_ni@mst.tn.utwente.nl

Proudly presents:
The BOL demo (preview?)

A fine pice of assembly coding by Mr 
Ni! (the Great) of the TOS-crew.

This is realtime texture mapping on a 
globe with 3 freedoms of rotation at 
50 frames per second (except for size 
2 which is 25 frames).

The rotation speed around the 
tree axis of rotation can be 
controlled by the function keys F1 to 
F6, the size can be controlled by F9 
and F10. Press the return key to switch 
to the next texture. UNDO stops the 
demo and returns to the Desktop.
Press HELP to see the processor time 
left.


Was coded early 1994. I know it's 
possible to do realtime texture 
mapping on a bigger globe. But 
that code is even less finished.

Released in public domain 12-08-1997

