
   STUNE - The battle for Aratis
    ** NEWS * BUGS * HISTORY **


### News: Version 0.81 - 14th May 2000 **

- The network mode is many times faster than in V0.80. Now playing via
  Internet should be possible without speedproblems.

- Fixed a bug that deleted units or buildings sometimes.

- Included the possibility to send the opponent a message while playing (just
  press 'm').

- Fixed a bug in the routines for the harvester.

- Now it is possible to set the aim of a unit in the map.


### Known Bugs ###

- The DSP-MOD-Player crashes sometimes when an accelerator is switched on
  (mail me, if you have such problems!).

- The intro is very lame and full with bugs.


### History ###

** Version 0.80 - 21st April 2000 **

- Network support!!! Charon really did it! Now you can play versus your
  friend via the Internet or a local network. You only need a STik compa-
  tible IP stack.

- Polish language support thanks to Rafal Kawecki.

- Highscore list included.

- Included a (very lame) intro scroller.


** Version 0.72 - 12th March 2000 **

- High/True color support: STune should now run in _any_ screen resolution.
  Thanks to a routine of Dan Ackerman, STune is now able to use the 8 bit
  graphics in high/true color (but it may take a while until the graphics
  are converted during startup).

- The language can now be selected during the game.

- Matthias changed his nick name from Sokrates to Charon.


** Version 0.70 - 23rd January 2000 **

- Fullscreen mode included! STune runs even faster in fullscreen mode.

- Units can now patrol: Select a unit, then hold down a shift key and press
  the mouse button for the aim field.

- Ever heared Spion screaming? No? Then you should roll over a soldier with a
  tank -> A very nice sample will be played!

- Some people complained about STune not restoring the palette when it was
  changed by another application. This feature is now included.

- Animated mouse cursors included.

- Changed the level file format - their size shrunk by 1/4 !

- Changed some key bindings.


** Version 0.60 - 28th November 1999 - The Paracon II release **

- You now can roll over foot troops with big units like tanks. Then there will
  be a big bloodstain on the field ;-) .

- Included Spion's newest graphics.

- If there is not enough free space at the bottom of a build facility and a
  new unit is built, a unit will move away to make place.

- Units that have to observe an area whose edges reach outside the playfield
  didn't observe anything. This bug has been fixed.


** Version 0.53 - 6th November 1999 **

- Better level included (created by Charon).

- The program is now a little bit faster.


** Version 0.52 - 6th October 1999 **

- Included Spion's grafics as far as he has painted them (they look very
  cool!).

- Radar should now work right.

- Better English and French language support (again thanks to Guillaume for
  his French translations).

- Some minor bugs fixed.


** Version 0.51 - 18th August 1999 **

- The popup menu functions were nearly completely rewritten. Now the popups
  don't block the screen anymore and MagiC should no longer crash when the
  user closes the popup.

- Nasty bug in the sprite drawing routine fixed that made the screen sometimes
  go weird.

- The Sozobon C optimizer seems to have some problems with the register opti-
  mization that made STune crash on some systems. I disabled now the register
  optimization. Does anyone now if there is a patched version of the optimizer?

- Proselytizer (Bekehrer) and the repair facility (Werkstatt) should now work.

- French language support (thanks to Guillaume Deflache).


** Version 0.50 - 2nd august 1999 **

- Thothy finished his simple graphics, so that there are no longer those stupid
  white gaps in the landscape.

- Enhanced sound routines: On a falcon you can listen now to a MOD while
  you are playing the game.

- Improved mouse forms and building construction.


** Version 0.43 **

- Added window dialogs instead of those silly original GEM dialogs.


** Version 0.41 **

- Removed some errors from the EiL-release.


** Version 0.40 - The EiL-release **

- Charon and I (Thothy) met at the "Error in Line" Party in Dresden for the
  first time. There we were able to kick a lot of bugs out of the code and to
  include an improved information panel.


** Versions 0.1x and 0.2x **

- Some very early puplic releases, still very buggy


** Version 0.10 **

- First public release



### EOF ###
