
   STUNE - The battle for Aratis
    ** NEWS * BUGS * HISTORY **

### News: Version 0.60 - 28th November 1999 - The Paracon II release ###

- You now can roll over foot troops with big units like tanks. Then there will
  be a big bloodstain on the field ;-) .

- Included Spion's newest graphics.

- If there is not enough free space at the bottom of a build facility and a
  new unit is built, a unit will move away to make place.

- Units that have to observe an area whose edges reach outside the playfield
  didn't observe anything. This bug has been fixed.

- Some minor bugfixes


### Known Bugs ###

- The DSP-MOD-Player crashes sometimes when an accelerator is switched on and
  a sample is played twice at once.

- There seem to be some problems with the color palette sometimes, but I just
  don't know when the colors aren't set right...?

- There are still some bugs in the sprite drawing routine...


### History ###

** Version 0.53 - 6th November 1999 **

- Better level included (created by Sokrates).

- The program is now a little bit faster.


** Version 0.52 - 6th October 1999 **

- Included Spion's grafics as far as he has painted them (they look very
  cool!).

- Radar should now work right.

- Better English and French language support (again thanks to Guillaume for
  his French translations).

- Some minor bugs fixed.


** Version 0.51 - 18th August 1999 **

- The popup menu functions were nearly completely rewritten. Now the popups
  don't block the screen anymore and MagiC should no longer crash when the
  user closes the popup.

- Nasty bug in the sprite drawing routine fixed that made the screen sometimes
  go weird.

- The Sozobon C optimizer seems to have some problems with the register opti-
  mization that made STune crash on some systems. I disabled now the register
  optimization. Does anyone now if there is a patched version of the optimizer?

- Proselytizer (Bekehrer) and the repair facility (Werkstatt) should now work.

- French language support (thanks to Guillaume Deflache).


** Version 0.50 - 2nd august 1999 **

- Thothy finished his simple graphics, so that there are no longer those stupid
  white gaps in the landscape.

- Enhanced sound routines: On a falcon you can listen now to a MOD while
  you are playing the game.

- Improved mouse forms and building construction.


** Version 0.43 **

- Added window dialogs instead of those silly original GEM dialogs.


** Version 0.41 **

- Removed some errors from the EiL-release.


** Version 0.40 - The EiL-release **

- Sokrates and I (Thothy) met at the "Error in Line" Party in Dresden for the
  first time. There we were able to kick a lot of bugs out of the code and to
  include an improved information panel.


** Versions 0.1x and 0.2x **

- Some very early puplic releases, still very buggy


** Version 0.10 **

- First public release



### EOF ###
