Hello there, Atarians.

You're looking at the result of my 'stupid' idea, first conceived back in June 
2011. I'd found a Quake port with fixed networking code and this resulted in 
Atari Quake 1.03. But I went further and decided to take the whole port 
(TyrQuake) and adapt Atari sources on the top of it because it has many 
improvements and bug fixes.

To make long story short, it took me two attempts (9/2013 and 9/2014) and many 
hours of desperation to make it finally working. Mixing assembler and C 
sources is always tricky, esp. from two different projects with each of them 
having custom changes.

I wanted to release it as a SV2014 entry, which in fact I did, but we all know 
how chaotic it was so I guess nobody got the idea what it is about in the end 
;-)

So, what is about? You should find three main executables in this archive:

- tyr-quake.ttp [classic Quake]
- tyr-qwcl.ttp [QuakeWorld client]
- tyr-qwsv.ttp [QuakeWorld server]

That's right! You can build and connect to your own QuakeWorld servers! This 
has been possible with the classic Quake as well but QW contains many 
improvements and there's more public QW servers available, too.

Of course it's 100% cross platform so you can compete against Amiga, Atari, 
Windows, Linux, Mac OS X, ... Quakes as long as they adhere to the networking 
protocol defined by QW.

TyrQuake is a bit (about 0.5 fps) slower than the original (Atari Quake) but on 
the other hand it has full support for SuperVidel + it contains handful of 
fixes.

QW requires full game (not shareware) and QW server requires 'qw' folder 
extracted from the PC archive.

PC game and sources:    ID Software
Fixes and improvements: Kevin Shanahan (http://disenchant.net/tyrquake)
68060 routs:            Frank Wille, John Selck
The rest:               Miro Kropacek (https://github.com/mikrosk/tyrquake)

Hopefully I manage to merge my git tree to Kevin's.

P.S. If you think the gameplay is unacceptably slow, first check the 5s cache 
delay setting in CT60 settings!

Miro Kropacek aka MiKRO / Mystic Bytes
miro.kropacek@gmail.com

2015/01/06, 18:30
Kosice, Slovakia
