The whyfors:
~~~~~~~~~~~~
AC2011  speed coding competition, the challenge was to write a Tetris game with powerups 
within 24 hours.  

So...

Reactris..
~~~~~~~~~~
The idea is that you are loading fuel into a reactor, as fuel is added the core gets hotter and the 
coolant levels boil away.  Bonuses are awarded for clearing more lines at once, of course this 
means running hotter, running the risk of the fuel super heating and exploding.

About the game so far
First off, THIS IS NOT A COMPLETE GAME, I (LinkoVitch) am releasing what I produced within the 24 
hours so people can have a look, hopefully generate some positive interest and show the 
community that with even a limited time constraint things are possible of the Jaguar.  This is my 
first ever game, written from scratch within 24 hours.  All pixels are painted by SH3-RG also at the 
event within the 24 hour limit.  Whilst the game is not complete the majority of its building blocks 
are there, so not much more work should be needed to push this into a complete release.. Watch 
this space!

Controls:
~~~~~~~~~
Up  starts the game from the title screen
Left & right move a piece left and right
Up rotates a piece.
There is no drop piece at this time (sorry Thorsten! It will come I promise! :) )

Running:
~~~~~~~~
Load this to JagRAM at $4000 via Skunk (jcp reactris.abs) or via BJL

This is likely to NOT work via an emulator, sorry, if anyone finds an emulator that does run it 
PLEASE let me know so I can put the info along with the file.

Some stats:
~~~~~~~~~~~
Lines of code (written at AC2011) ~1700  all in 68K Assembly (by LinkoVitch)
Graphics: 1.1MB (by SH3-RG)
High rez setup thanks to ZeroSquare of Jagware

This has been a U-235 production, watch this space.  Please do not distribute this ZIP or its contents 
on your own site without permission from the author

All Rights reserved copyright U-235
