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                          is proud to present:

                              GrafX 2 v.2.4
                               atari build

ported by: Pawel Goralski (saulot/[nokturnal])
release date: 28.09.2015
contact: nokturnal@nokturnal.pl
WWW: http://nokturnal.pl

What it is?
-----------
GrafX2 is a bitmap paint program inspired by the Amiga programs Deluxe
Paint and Brilliance. Specialized in 256-color drawing, it includes a
very large number of tools and effects that make it particularly
suitable for pixel art, game graphics, and generally any detailed
graphics painted with a mouse.
The program is mostly developed on Linux and Windows, but is also portable
on many other platforms. More info at project website: 
http://pulkomandy.tk/projects/GrafX2

Features:
---------
* Image editing in indexed colors (with palette), up to 256 colors
* Classical tools : lines, circles, text, multiple undo/redo,
  built-in brushes, ...
* Less classical tools : airbrush, splines, gradient-filled shapes,
  custom brushes
* Dual-view mode, you can see and draw both zoomed and actual size
  views at the same time
* Extensive palette editor : RGB and HSL color systems, editing group
  of colors, define and create color ranges
* Palette control : reorder colors without altering picture, common
  palette generation for merging two images
* Shading mode : helps you to antialias with your own gradients
* Grid mode : draw tile and easily assemble and copy them to create
  a screen mockup.
* Patterned mode
* Transparency, smoothing, smearing, and other advanced effects
* Extensive and customizable shortcuts. You can control everything
  with the keyboard and disable the menu to draw fullscreen
* Unusual screen modes : wide and tall pixels, constrained palettes.
  Very useful for pictures dedicated to 8 and 16-bit computers.

And...

* Lua scripting
* Layers
* animation
* TTF font support
* Alot of picture formats

Minimum requirements:
---------------------
Atari Falcon with some sort of acceleration, 14mb of ram or other machine
which manages to display 320x240 resolution in 8 bit mode minimum.
Build works on bare Falcon 030, but don't be disappointed.
GrafX2 was tested on Falcon + CT60 (66,6mhz, 14mb ST-RAM/64 TT-RAM) + SuperVidel,  
standard Falcon030 with 14mb ST-RAM, Hatari 1.9.0. 
This version has improved SuperVidel support.

Additional notes:
-----------------
For updates and sources check out official project website:
http://pulkomandy.tk/projects/GrafX2. Google Code page at http://code.google.com/p/grafx2 
is no longer maintained.

Before reporting any bug, check out issues list on official website.

If you have ttf fonts, then they are searched in C:/BTFONTS (NVDI) folder.
This release has only one binary with enabled layers, ttf font support and lua scripting.

Known bugs:
-----------
- some formats from other platforms weren't fully tested. Following: png,
  bmp, neo, pi1, pc1, gif were tested and should work. If something is wrong let me know.
- Loading 24/32 bit png's can cause crash (after all it's 8-bit painting program).

If you have found a bug, then submit bug on official bug tracker.

Greetings:
----------
* Vincent Riviere (all of this wouldn't be possible without gcc toolset, great work!),
* Patrice Mandin (for SDL port),
* Sqward (for everlasting mental support and nice chat on crazy hours :) and uiptools ),
* Evil/DHS ("...if somebody ports Grafx2 to the Atari..."),
* Moonie ( Masz program, teraz chce logosa ;))) )
* Mr. Pink/RG, Grazey/PHF & D-BUG (GGN, Cyrano Jones), Cyprian, MiKRO, Doug Little 
* and all my friends, FreeMiNT mailing list, demoscene & atari.pl.

And to all of you reading this, don't forget about feedback!

