Daimakaimura for the Atari STE
------------------------------

Public Test Version 20200716.

Arcade Version (c) 1988 by Capcom.
Atari STE port by Sascha Springer.

Requirements
------------

Please note that this version has been
compiled for the Atari Falcon 030 with
14 MB RAM and will not work properly
on Hatari (yet)! 

Switch to the low resolution compatible
graphics mode prior starting the game.

The use of a CRT monitor (like the 
Atari SC1224) is highly recommended due 
to the heavy use of dithered graphics.

You also need two program ROM files
from the arcade machine (Daimakaimura,
Japan Resale Version) which you have to 
put both in the same folder:

DAMJ_23.8F (CRC32: C3B248EC)
DAMJ_22.7F (CRC32: 595FF2F3)

Gameplay
--------

Use the keyboard (arrows, shift and 
control keys) or a JagPad/PowerPad 
controller for playing.

Press '5' to insert coins and '1' to 
start a one player game (like in MAME).

Cheats
------

In game (after starting a game) you can 
directly jump to other stages (1 - 6) 
by pressing the keys 'F1' to 'F6'
respectively.

Known issues
------------

- Crashes on stage 6.

- Sprite glitches due to instruction 
  cache timings.

- Missing sprites which haven't been
  grabbed yet.

- The second tile layer is missing 
  completely so there's no menu
  screen.

- No text display.

Have fun!

Sascha
